The moment you play Age of Empires III, it hits you. That feeling. A feeling that makes you disappointed yet slightly comforted at the same time. A feeling that you often get but cannot place. This feeling has a name, and its name is déjà vu.
Yep, sadly the newest instalment of the popular strategy franchise, Age of Empires III, has the awful 'Haven't I played this before?' atmosphere about it. It seems that Ensemble has opted for a nice, safe strategy. After all, it is dangerous to mix with a tried-and-tested formula, because the new product might be rubbish. However, it is equally dangerous to stick to more of the same. That is why the human race continues to change. That is why we have things like 'next-generation' consoles: we don't like the same old boring stuff again and again. The main problem I have with Age of Empires III is that Ensemble decided to evolve rather revolutionise. And it wasn't much evolution going on at that.
So, enough of the mumbo-jumbo, what does Age of Empires III feel like to play? Well, if you've played Age of Empires I or II, you'll pretty much already know. You still build town centres and establish a little town to call your own; you can still play as a variety of different factions, you can still train a variety of different units, and you can still fight a number of enemies and siege their little towns just like you used to. The main difference has to be the graphics and physics, which are impressive (this really feels like a good-looking game, whilst the destruction cannons cause to enemies and the environment is equally eye-pleasing), but not Half-Life 2 standard.
The main draw of AoE III is the 'New World' setting. Yes, I was fairly excited about running around America blowing other colonists sky-high, but unfortunately it's not as great as it sounds. The Napoleonic-era setting doesn't work as well with the set 'Empires formula, and the new technology, such as guns, doesn't gel as well as the Feudal Knights used to. The plot, which focuses around several generations of the Black family, is cheesy and contains very little historical fact. So you won't be the Conquistadors running the Aztecs out of Mexico. You'll be Jenny Black (or whoever) trying to build a railroad. Exciting? Gripping? I'm afraid not.
I also have a problem with the new 'Home City' function. Whilst this is another seller feature, it works fairly poorly. The idea is that you can upgrade a particular city (connected to which ever faction you play as) over time, customising its appearance and building a deck of cards to help you during play. Most of these cards come in the form of shipments that provide more resources, more soldiers, etc. Sadly, although this is treated like a winner feature, the Home City feels unbelievably tacky. It appears that Ensemble needed something to spice up the game, and the Home City was what they came up with as an afterthought.
The good points? Well, AoE III can still, much like it's predecessors, envelop you in addictive, quirky, slightly cute strategy. And it looks quite nice. Other than that, I'm afraid it just goes downhill. The plot is poor, the gameplay doesn't work anywhere near as well in the new time period, and the Home City feature is a joke. If you get bored of the campaign, there are extra skirmishes to play. And there is the now obligatory online mode. But, would you really want to follow through with these extras? Unlikely. The tallest house will fall down if it has bad foundations. And these foundations are made of mud. Wet mud, at that.
|